test

What is PS2PSXe?<\\/a><\\/td>\\r\\nRunning PS2PSXe<\\/strong><\\/span> <\\/a><\\/td>\\r\\n<\\/tr>\\r\\n

PS2PSXe''s files and a description and their purpose<\\/a><\\/td>\\r\\nUSB HDD (FAT32)<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nPS2PSXe GUI Tutorial<\\/a><\\/td>\\r\\nInternal HDD (Phat PS2 Consoles Only)<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nMain Menu<\\/strong><\\/span><\\/td>\\r\\nHOST \\/ Network (PS2Client & PS2LINK)<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nConfiguration Menu<\\/a><\\/td>\\r\\nHow to run PS2LINK?<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nSystem Configuration<\\/a><\\/td>\\r\\nHow to run PS2Client?<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nVideo Configuration<\\/a><\\/td>\\r\\nRunning PS1 Games by Drag-Drop Tutorial<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nAudio Configuration<\\/a><\\/td>\\r\\nPS2Client Commands<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nInput Configuration<\\/a><\\/td>\\r\\nList of PS2Client Commands<\\/a><\\/td>\\r\\n<\\/tr>\\r\\nSave Screenshots Tutorial<\\/a><\\/td>\\r\\nRadshell<\\/a><\\/td>\\r\\n<\\/tr>\\r\\n<\\/tbody>\\r\\n<\\/table>\\r\\n

 <\\/p>\\r\\n


\\r\\n


Use version to: ps2psxe_jay-jay_bundle_v2<\\/strong> -- it now supports different languages (see translation folder).

Also if you use Network\\/HOST: download the version: PS2LINK_to_PS2Client_by_Jay-Jay<\\/strong>

Downloads <\\/strong>are at:
http:\\/\\/psx-scene.com\\/forums\\/f292\\/ps2...pdates-105355\\/ (PS2PSXe Downloads and Updates) (PS2PSXe Downloads and Updates)<\\/a>

Game Compatibility List<\\/strong> at:
http:\\/\\/psx-scene.com\\/forums\\/f292\\/ps2...e-list-105342\\/ (PS2PSXe Compatibility Game List) (PS2PSXe Compatibility Game List)<\\/a><\\/p>\\r\\n


\\r\\n

 <\\/p>\\r\\n

<\\/a>What is PS2PSXe?<\\/span>
<\\/strong><\\/div>\\r\\n


PS2PSXe <\\/strong>functions as an emulator <\\/strong>to be run backups of PSX (PS1 Games) on the PS2. It can be used via USB HDD, Internal HDD (PHAT), or by Network (HOST).

Why do we need an emulator for PS1 Games since the PS2 can play PS1 Games?<\\/strong><\\/span>
Yes, the PS2 can play PS1 games, but only if they are original <\\/strong>PS1 Games on discs<\\/strong>. There is also another known method to run copies <\\/strong>of PS1 games on discs<\\/strong>, but doing some trickery when loading them with uLE or other disc loading methods--but we will not discuss this here.

The purpose <\\/strong>for PS2PSXe emulator is to be able to play the games without them being on disc, instead to be able to store them as CDROM Images<\\/strong>. So if you have a large USB HDD or Internal HDD (PHAT), you can then have the ability to store and load your PSX games (CDROM images) without the need to be changing game discs on the PS2 disc tray (the same way OPL gives you the ability to do the same thing, but with PS2 Games.)

What''s the best file format to play these PSX games on PS2PSXe?<\\/strong><\\/span>
So far it''s a BIN file. If you use the GUI version, you can load BIN, CUE, and even CCD files of the games. If you use the Network\\/Host method, it''s best to just load the BIN version of the game--at least that has been my way--since I notice that the CUE or other files tend to make PS2PSXe crash.

Tutorials?<\\/strong><\\/span>
See some below.. still working on some more...<\\/p>\\r\\n



\\r\\n

<\\/a>PS2PSXe''s files and a description and their purpose:
<\\/span><\\/strong><\\/div>\\r\\n
 <\\/div>\\r\\n
\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n
Type<\\/strong><\\/span> <\\/td>\\r\\n _____File_Name_____<\\/strong><\\/span> <\\/td>\\r\\n Description<\\/strong><\\/span> <\\/td>\\r\\n __Directory_Placement<\\/strong><\\/span>__ <\\/td>\\r\\n<\\/tr>\\r\\n
 ELF<\\/td>\\r\\n  ps2psxe-gui-pack.elf<\\/strong><\\/span><\\/td>\\r\\n  this gives you an easy graphics user interface (GUI) for the emulator. It allows you to make some adjustments before you load a game. Some games require features to be enabled or disabled. (Read GUI Tutorial below)

This GUI still requires you to have ps2psxe.elf <\\/strong>and ps2psxen.elf <\\/strong>in the same directory so the GUI version can trigger these elfs for either Sound enabled or disabled. This is why it''s important to not rename these ELFs and also to keep them in the same directory, since they all need to be there in order to work with the GUI version.

As far as I know, this GUI can only be used to load games if you have them on USB or Internal HDD in the PS2. I don''t think it works with Network\\/HOST method, since when you load the GUI Version within Network\\/HOST with the L1+L2+R1+R2+UP<\\/strong> command, you will not be able to load another cdrom image<\\/strong> afterward-- at least that has been my experience with it.<\\/td>\\r\\n
ROOT <\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n  ELF<\\/td>\\r\\n  ps2psxe.elf<\\/span><\\/strong><\\/td>\\r\\n  this elf allows <\\/strong>the game to have Sound. For the GUI users, it''s important to keep this elf inside the same directory where you have the GUI version, since when you enable <\\/strong>the \\"Emulate Sound<\\/strong>\\" feature in the GUI Configuration settings, the GUI version will then run ps2psxe.elf <\\/strong>automatically after that.<\\/td>\\r\\n  ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n  ELF<\\/td>\\r\\n  ps2psxen.elf<\\/strong><\\/span><\\/td>\\r\\n  - this elf disallows <\\/strong>the game to have Sound. If you have problems running a game with Sound, then you would need to run this version--that''s if you use Network or other methods to run this, without the help from the GUI (more details about this will be explained below). For the GUI users, it''s important to keep this elf inside the same directory where you have the GUI version, since when you disable <\\/strong>the \\"Emulate Sound<\\/strong>\\" feature in the GUI Configuration settings, the GUI version will then run ps2psxen.elf <\\/strong>automatically after that.<\\/td>\\r\\n  ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n IRX<\\/td>\\r\\n audsrv.irx<\\/strong><\\/span><\\/td>\\r\\n ? - I am not sure if this file is necessary after r198<\\/strong><\\/span><\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n IRX<\\/td>\\r\\n freesd.irx<\\/strong><\\/span><\\/td>\\r\\n ? - I am not sure if this file is necessary after r198<\\/strong><\\/span><\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n IRX<\\/td>\\r\\n ioman.irx<\\/span><\\/strong><\\/td>\\r\\n ? - I am not sure if this file is necessary after r198<\\/strong> - plus I read that ps2client <\\/strong>doesn''t need it anymore or at least the ps2client<\\/strong>-ps2link<\\/strong> version I provide inside the download section with my Jay-Jay <\\/strong>username. And I believe this file may crash radshall <\\/strong>if you have it. Not sure, I need someone to clarify this.<\\/span><\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n CFG<\\/td>\\r\\n default.cfg<\\/strong><\\/span><\\/td>\\r\\n this is a configuration file save is created when you have the GUI save your configuration settings. (See <\\/span>GUI Tutorial<\\/span><\\/strong> for more info below).<\\/span>

Keep in mind that this cfg file can only be created and used with USB MASS \\/ and Internal HDD -- There is a known bug that affects Internal HDD<\\/strong><\\/span> -- See Internal HDD (Phat PS2 Consoles Only)<\\/span><\\/strong> below for more info about this.

You can''t use this file for HOST\\/NETWORK method.<\\/td>\\r\\n
ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n bios<\\/strong><\\/span><\\/td>\\r\\n here in this folder you place the PS2 Bios. It is recomended to use only scph7502.bin <\\/strong>- Google It -- we cannot share it here.<\\/td>\\r\\n ROOT\\/bios<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n mc<\\/strong><\\/span><\\/td>\\r\\n here in this folder the files epsxe000.mcr<\\/strong> and epsxe001.mcr<\\/strong> exit and they are actually the emulator''s memory cards so you can save your game saves into--this is done automatically when you save your game saving using USB (MASS) \\/ Network \\/ HDD. NOTE<\\/strong>: When you update to a higher version of PS2PXe, be sure to not overwrite this directory, or else your game saves will be wiped out.<\\/span><\\/td>\\r\\n ROOT\\/mc<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n MCR<\\/td>\\r\\n epsxe000.mcr<\\/strong><\\/span><\\/td>\\r\\n this file is inside the mc folder, and it emulates your mc0 <\\/strong>memory card of a PS1 Console so you can save your game save. Game Saves work with USB (Mass) \\/ Network \\/ HDD. NOTE<\\/strong>: When you update to a higher version of PS2PXe, be sure to not overwrite this file, or else your game saves will be wiped out.<\\/span><\\/td>\\r\\n ROOT\\/mc\\/<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n MCR<\\/td>\\r\\n epsxe001.mcr<\\/strong><\\/span><\\/td>\\r\\n this file is inside the mc folder, and it emulates your mc1 <\\/strong>memory card of a PS1 Console so you can save your game save. Game Saves work with USB (Mass) \\/ Network \\/ HDD. NOTE<\\/strong>: When you update to a higher version of PS2PXe, be sure to not overwrite this file, or else your game saves will be wiped out.<\\/span><\\/td>\\r\\n ROOT\\/mc\\/<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n plugins<\\/strong><\\/span><\\/td>\\r\\n this folder is where you will find plugins <\\/strong>to make the emulator work<\\/td>\\r\\n ROOT\\/plugins<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n cdr<\\/strong><\\/span><\\/td>\\r\\n this is a folder inside the plugins <\\/strong>folder<\\/td>\\r\\n ROOT\\/plugins\\/cdr<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n iop<\\/strong><\\/span><\\/td>\\r\\n this is a folder inside the cdr <\\/strong>folder.<\\/td>\\r\\n ROOT\\/plugins\\/cdr\\/iop<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n IRX<\\/td>\\r\\n cdriop.irx<\\/strong><\\/span><\\/td>\\r\\n this file is a plugin to make your CD Player<\\/strong> work. See GUI tutorial below<\\/span> to learn how to enter CD Player mode -- note that this is not to play PSX games on Disc, it simply a music CD palyer.<\\/td>\\r\\n ROOT\\/plugins\\/cdr\\/iop\\/<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n spuhw<\\/strong><\\/span><\\/td>\\r\\n this is a folder inside the plugins <\\/strong>folder<\\/td>\\r\\n ROOT\\/plugins\\/spuhw<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n iop<\\/strong><\\/span><\\/td>\\r\\n this is a folder inside the spuhw <\\/strong>folder.<\\/td>\\r\\n ROOT\\/plugins\\/spuhw\\/iop<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n IRX<\\/td>\\r\\n spuiop.irx<\\/strong><\\/span><\\/td>\\r\\n ? - not sure what this plugin is for.<\\/span><\\/td>\\r\\n ROOT\\/plugins\\/spuhw\\/iop\\/<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n snap<\\/strong><\\/span><\\/td>\\r\\n this folder is where you game screenshots will be stored when you press this combo: press L1+L2+R1+R2+triangle+circle <\\/strong>to save screenshot in snap<\\/strong> folder- always using executable (slesxxxxx) with counter (always checking for files that are already there, so it doesn''t overwrite files if used in multiple sessions). Screenshots are saved in tim2<\\/strong> \\/ TM2 <\\/strong>[PS2] image format. Use Tim Tool<\\/strong> (Google It) to convert the image to JPG, PNG, BMP or other picture format<\\/td>\\r\\n ROOT\\/snap<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n lng<\\/td>\\r\\n lang.lng<\\/span><\\/strong><\\/td>\\r\\n this is the language file. by default it is in English. If you want to change it to your own language, look inside the translations folder and just replace it with one of those. (see below for translations <\\/strong>folder).<\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n Folder<\\/td>\\r\\n translations<\\/strong><\\/span><\\/td>\\r\\n this folder contains other languages (in folders) to use with the GUI version. Just replace the default English lang.lng <\\/strong>in the ps2psxe launch ROOT with the translated one. If you wish to share a language file you create, please let us know, so we can include for next revisions. Look for the PS2PSXe Translation Official Thread<\\/strong> to attach yours.<\\/span><\\/td>\\r\\n ROOT\\/translations<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n txt<\\/td>\\r\\n [Requirements].txt<\\/strong><\\/span><\\/td>\\r\\n Just a readme text so you can read.<\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n txt<\\/td>\\r\\n README.txt<\\/strong><\\/span><\\/td>\\r\\n Just a readme text so you can read.<\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n\\r\\n txt<\\/td>\\r\\n GUI_Readme<\\/strong><\\/span><\\/td>\\r\\n Just a quick tutorial on how to use the GUI version. (see below for a full tutorial of the GUI functions.)<\\/span><\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n<\\/tbody>\\r\\n<\\/table>\\r\\n<\\/div>\\r\\n
  <\\/span><\\/strong><\\/div>\\r\\n
\\r\\n

<\\/a>PS2PSXe GUI Tutorial:<\\/strong><\\/span><\\/span><\\/div>\\r\\n

This tutorial was written by ffgriever.<\\/strong>

The GUI version <\\/strong>[ps2psxe-gui-pack.elf<\\/strong><\\/span>] supports only CD\\/DVD<\\/strong>, mass [USB HDD]<\\/strong> (multiple, of course) and internal HDD<\\/strong>. The host\\/Network\\/smb<\\/strong><\\/span> support was planned, but I didn''t have time to add it. If you want these, you''ll have to use ps2client, but you won''t be able to do nothing with the GUI..

!NOTICE<\\/span>!<\\/strong>
You can get back from emulated game to the GUI by using a combo L1+L2+R1+R2+UP.<\\/strong> -- Also keep in mind<\\/span><\\/strong> that GUI will work only with USB (MASS) and HDD mode<\\/strong>. It will not work<\\/strong><\\/span> with HOST\\/NETWORK<\\/strong> using PS2Client and PS2Link<\\/strong>. You will be able to launch the GUI by using the combo above, but you will not<\\/strong><\\/span> be able to save any settings nor load another game from your Network.

ONE BIG, FAT ISSUE<\\/strong><\\/span>
There is a huge bug in initialization code. If the GUI is launched through uLE (maybe some other apps), the pad behaves a little bit weird. The mode button doesn''t work at all, which leads to a problem if a PSX game won''t turn the analog mode on by itself (and supports analog pads). The same for digitize pad option (if it is used, the analog mode is turned off by default, but can - and should - be enabled by the user). There is a simple, temporary solution for this issue. While in main menu, just press select and navigate to the GUI directory, then launch it again. Not the pad will be fully functional. I''m not sure what causes this problems. It doesn''t happen when launching directly from FMCB or through ps2link.<\\/p>\\r\\n


\\r\\n

<\\/a>MAIN MENU
<\\/strong><\\/span><\\/span><\\/div>\\r\\n

Start Emulation<\\/strong>
It does exactly what it says.

If no CD image nor PSX Executable was selected, the PSX internal card manager\\/CD player will be launched (see image below).<\\/p>\\r\\n

\\"Click<\\/a><\\/div>\\r\\n



If both CD image and PSX Executable are selected, CD image takes priority. If bios, CD image or executable cannot be opened, appropriate warning will be displayed and emulation won''t start.

Open cdrom image<\\/strong>
A simple explorer window will be displayed (see image below). Navigate it and select the cd image you want to emulate. Only full 2352 bytes per sector images are supported. By default only ccd<\\/strong>, cue <\\/strong>and bin <\\/strong>files are displayed (case sensitive!), but pressing R2 <\\/strong>will remove the extension mask and display all files.

IMPORTANT:<\\/strong><\\/span> It''s crucial that you don''t use \\"spaces<\\/strong>\\" within the folder directories paths and titles of the games. Or else the games will not load. This is important for USB<\\/strong>, HDD<\\/strong>, and also Network<\\/strong>.

Examples<\\/strong><\\/span>:

Correct<\\/span><\\/strong>: mass1:\\/ps1games\\/AceCombat2.bin<\\/strong>
Incorrect<\\/strong><\\/span>: mass1:\\/PS1 Games\\/Ace Combat 2.bin<\\/strong><\\/p>\\r\\n

\\"Click<\\/a><\\/div>\\r\\n



Open PSX executable<\\/strong>
Just as with the above option, an explorer will be launched. By default only files with PSX and psx extensions are being shown. Pressing R2 will
let you see all the files.

Configuration<\\/strong>
Opens configuration screen.

Hidden Menu<\\/strong>
If you press SELECT <\\/strong>on the main menu. You can then see all your devices and launch any ELF you have. For example if you wish to return back to uLE, simply fine your BOOT.ELF in the device you keep it in. And also launch any other ELF if you wish.

L1\\/R1 buttons<\\/strong>
Scrolls 1 page up or down in the navigation of files.

L2\\/R2 Buttons<\\/strong>
Enable\\/Disable the extension filter in the files to show only the required files, or all the files available in a device.

START button<\\/strong>
Show credits and info about the emu.<\\/p>\\r\\n


\\r\\n

<\\/a>CONFIGURATION MENU<\\/strong><\\/span><\\/span>

\\r\\n
\\"Click<\\/a><\\/div>\\r\\n<\\/div>\\r\\n


System<\\/strong>
Configures system options.

Video<\\/strong>
Configures display and gfx options.

Audio<\\/strong>
Configures sound options.

Input<\\/strong>
Configures controller options.

Save default config.<\\/strong>
Saves current configuration in \\"default.cfg\\" file. If this file is present in the directory the GUI is launched form, it will load it automatically
at start. It quite helpful if you''re launching from hdd. After IOP reset, the pfs mount-points are not available anymore and since we have no
information on the real path (partition part is missing), you have to specify the real path in the system menu. Once saved, the GUI will load
default config at start and will not bug you for the real path anymore \\"\\".

There is a known bug that affects Internal HDD<\\/strong><\\/span> -- See Internal HDD (Phat PS2 Consoles Only)<\\/span><\\/strong> below for more info about this.

Load default config<\\/strong>
Loads a configuration file of your choice. The name may be a little bit misleading, as it can be any configuration you want, not just the default
config.

Save game config<\\/strong>
If per game config is enabled, this option will save a configuration file for a currently selected CD image\\/executable. It will be stored in the
same directory that the image\\/exe and will have the same name (extension changed to cfg).

Delete game config<\\/strong>
Deletes the per game config file, so that the selected game will use current config instead if the saved one.<\\/p>\\r\\n


\\r\\n

<\\/a>SYSTEM CONFIGURATION<\\/span><\\/strong><\\/span>

\\r\\n
\\"Click<\\/a><\\/div>\\r\\n<\\/div>\\r\\n


PS2PSXe path<\\/strong>
Lets you choose emulator path. Necessary if you''re launching from hdd and the path is obfuscated either by fake-host or pfs mount-point. Can be left blank if launching from mass - the path of the GUI will be used by default.

Select BIOS<\\/strong>
By default the PS2PSXe is using bios\\/scph7502.bin<\\/strong>. If you want to use a different bios file, this is the option you need to use.

Per game config<\\/strong>
This option will let you use separate config for every game. If a file \\"image_name.cfg\\" exists in the same directory as the image, it will be
loaded at launch and replace the current config.

The emulator will also use the \\"image_name_0.mcr\\" amd \\"image_name_1.mcr\\" for memory cards (in the same directory that the image file itself).

This option is not implemented yet.

Stack pointer fix<\\/strong>
Fixes some stuff related to stack pointer optimizations (disables some stuff). Should not be needed anymore, but try it if a game crashes.

Alt. exception handling<\\/strong>
Uses alternative exception handling method. Should not be needed anymore, but you might get it a chance if a game crashes.

Loop check<\\/strong>
Disables most of the automatic libcrypt patching stuff. There is no real need for this until you want to test sub-channel support (it''s not really
needed, the auto patcher does a great job, there is a chance that it handles pretty much every libcrypt implementation). \\/\\/yup, it an auto
crack, more or less

Show FPS<\\/strong>
FPS, resolution and mode will be displayed at the top of the screen. Might occasionally lead to some additional texture corruption (I was going to fix that, but I forgot about it \\"\\" )

Interpreter mode<\\/strong>
Enables interpreter CPU emulation instead of the re-compiler. Terribly slow, but fixes some games. Currently disabled, as some changes in recent versions prevent it from working (should be quite easy to fix).<\\/p>\\r\\n


\\r\\n

<\\/a>VIDEO CONFIGURATION<\\/strong><\\/span>

\\r\\n
\\"Click<\\/a><\\/div>\\r\\n<\\/div>\\r\\n


Signal type<\\/strong>
Let''s you choose the video signal type. The options are:<\\/p>\\r\\n

\\r\\n
  • - PAL - obvious, default<\\/li>\\r\\n
  • - NTSC - obvious<\\/li>\\r\\n
  • - Auto PS2 - uses the region of your PS2 to choose between PAL and NTSC *<\\/strong><\\/span><\\/li>\\r\\n
  •  

     

     

    INSERT INTO `jms4b_ucm_history` (`version_id`, `ucm_item_id`, `ucm_type_id`, `version_note`, `save_date`, `editor_user_id`, `character_count`, `sha1_hash`, `version_data`, `keep_forever`) VALUES (133, 13, 1, '', '2016-03-05 10:53:20', 615, 95139, '8e35f9965c9f99879a6f6a14b58923d15fb7c3cc', '{"id":13,"asset_id":"129","title":"PS2PSXe","alias":"ps2psxe","introtext":"

    http:\\/\\/psx-scene.com\\/forums\\/f292\\/ps2psxe-developers-tutorial-105353\\/<\\/a><\\/p>\\r\\n

    \\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n
    \\r\\n

    Contents<\\/span><\\/h1>\\r\\n<\\/td>\\r\\n<\\/tr>\\r\\n

    What is PS2PSXe?<\\/a><\\/span><\\/td>\\r\\nRunning PS2PSXe<\\/strong><\\/span> <\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    PS2PSXe''s files and a description and their purpose<\\/a><\\/span><\\/td>\\r\\nUSB HDD (FAT32)<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    PS2PSXe GUI Tutorial<\\/a><\\/span><\\/td>\\r\\nInternal HDD (Phat PS2 Consoles Only)<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    Main Menu<\\/strong><\\/span><\\/td>\\r\\nHOST \\/ Network (PS2Client & PS2LINK)<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    Configuration Menu<\\/a><\\/span><\\/td>\\r\\nHow to run PS2LINK?<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    System Configuration<\\/a><\\/span><\\/td>\\r\\nHow to run PS2Client?<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    Video Configuration<\\/a><\\/span><\\/td>\\r\\nRunning PS1 Games by Drag-Drop Tutorial<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    Audio Configuration<\\/a><\\/span><\\/td>\\r\\nPS2Client Commands<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    Input Configuration<\\/a><\\/span><\\/td>\\r\\nList of PS2Client Commands<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n
    Save Screenshots Tutorial<\\/a><\\/span><\\/td>\\r\\nRadshell<\\/a><\\/span><\\/td>\\r\\n<\\/tr>\\r\\n<\\/tbody>\\r\\n<\\/table>\\r\\n

     <\\/p>\\r\\n


    \\r\\n


    Use version to: ps2psxe_jay-jay_bundle_v2<\\/strong> -- it now supports different languages (see translation folder).

    Also if you use Network\\/HOST: download the version: PS2LINK_to_PS2Client_by_Jay-Jay<\\/strong>

    Downloads <\\/strong>are at:
    http:\\/\\/psx-scene.com\\/forums\\/f292\\/ps2...pdates-105355\\/ (PS2PSXe Downloads and Updates) (PS2PSXe Downloads and Updates)<\\/a>

    Game Compatibility List<\\/strong> at:
    http:\\/\\/psx-scene.com\\/forums\\/f292\\/ps2...e-list-105342\\/ (PS2PSXe Compatibility Game List) (PS2PSXe Compatibility Game List)<\\/a><\\/p>\\r\\n


    \\r\\n

     <\\/p>\\r\\n

    <\\/a>What is PS2PSXe?<\\/span>
    <\\/strong><\\/div>\\r\\n


    PS2PSXe <\\/strong>functions as an emulator <\\/strong>to be run backups of PSX (PS1 Games) on the PS2. It can be used via USB HDD, Internal HDD (PHAT), or by Network (HOST).

    Why do we need an emulator for PS1 Games since the PS2 can play PS1 Games?<\\/strong><\\/span>
    Yes, the PS2 can play PS1 games, but only if they are original <\\/strong>PS1 Games on discs<\\/strong>. There is also another known method to run copies <\\/strong>of PS1 games on discs<\\/strong>, but doing some trickery when loading them with uLE or other disc loading methods--but we will not discuss this here.

    The purpose <\\/strong>for PS2PSXe emulator is to be able to play the games without them being on disc, instead to be able to store them as CDROM Images<\\/strong>. So if you have a large USB HDD or Internal HDD (PHAT), you can then have the ability to store and load your PSX games (CDROM images) without the need to be changing game discs on the PS2 disc tray (the same way OPL gives you the ability to do the same thing, but with PS2 Games.)

    What''s the best file format to play these PSX games on PS2PSXe?<\\/strong><\\/span>
    So far it''s a BIN file. If you use the GUI version, you can load BIN, CUE, and even CCD files of the games. If you use the Network\\/Host method, it''s best to just load the BIN version of the game--at least that has been my way--since I notice that the CUE or other files tend to make PS2PSXe crash.

    Tutorials?<\\/strong><\\/span>
    See some below.. still working on some more...<\\/p>\\r\\n



    \\r\\n
    <\\/a>PS2PSXe''s files and a description and their purpose:
    <\\/span><\\/strong><\\/div>\\r\\n
     <\\/div>\\r\\n
    \\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n\\r\\n
    Type<\\/strong><\\/span> <\\/td>\\r\\n_____File_Name_____<\\/strong><\\/span> <\\/td>\\r\\nDescription<\\/strong><\\/span> <\\/td>\\r\\n__Directory_Placement<\\/strong><\\/span>__ <\\/td>\\r\\n<\\/tr>\\r\\n
     ELF<\\/td>\\r\\n ps2psxe-gui-pack.elf<\\/strong><\\/span><\\/td>\\r\\n this gives you an easy graphics user interface (GUI) for the emulator. It allows you to make some adjustments before you load a game. Some games require features to be enabled or disabled. (Read GUI Tutorial below)

    This GUI still requires you to have ps2psxe.elf <\\/strong>and ps2psxen.elf <\\/strong>in the same directory so the GUI version can trigger these elfs for either Sound enabled or disabled. This is why it''s important to not rename these ELFs and also to keep them in the same directory, since they all need to be there in order to work with the GUI version.

    As far as I know, this GUI can only be used to load games if you have them on USB or Internal HDD in the PS2. I don''t think it works with Network\\/HOST method, since when you load the GUI Version within Network\\/HOST with the L1+L2+R1+R2+UP<\\/strong> command, you will not be able to load another cdrom image<\\/strong> afterward-- at least that has been my experience with it.<\\/td>\\r\\n
    ROOT <\\/td>\\r\\n<\\/tr>\\r\\n
     ELF<\\/td>\\r\\n ps2psxe.elf<\\/span><\\/strong><\\/td>\\r\\n this elf allows <\\/strong>the game to have Sound. For the GUI users, it''s important to keep this elf inside the same directory where you have the GUI version, since when you enable <\\/strong>the \\"Emulate Sound<\\/strong>\\" feature in the GUI Configuration settings, the GUI version will then run ps2psxe.elf <\\/strong>automatically after that.<\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n
     ELF<\\/td>\\r\\n ps2psxen.elf<\\/strong><\\/span><\\/td>\\r\\n - this elf disallows <\\/strong>the game to have Sound. If you have problems running a game with Sound, then you would need to run this version--that''s if you use Network or other methods to run this, without the help from the GUI (more details about this will be explained below). For the GUI users, it''s important to keep this elf inside the same directory where you have the GUI version, since when you disable <\\/strong>the \\"Emulate Sound<\\/strong>\\" feature in the GUI Configuration settings, the GUI version will then run ps2psxen.elf <\\/strong>automatically after that.<\\/td>\\r\\n ROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    IRX<\\/td>\\r\\naudsrv.irx<\\/strong><\\/span><\\/td>\\r\\n? - I am not sure if this file is necessary after r198<\\/strong><\\/span><\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    IRX<\\/td>\\r\\nfreesd.irx<\\/strong><\\/span><\\/td>\\r\\n? - I am not sure if this file is necessary after r198<\\/strong><\\/span><\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    IRX<\\/td>\\r\\nioman.irx<\\/span><\\/strong><\\/td>\\r\\n? - I am not sure if this file is necessary after r198<\\/strong> - plus I read that ps2client <\\/strong>doesn''t need it anymore or at least the ps2client<\\/strong>-ps2link<\\/strong> version I provide inside the download section with my Jay-Jay <\\/strong>username. And I believe this file may crash radshall <\\/strong>if you have it. Not sure, I need someone to clarify this.<\\/span><\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    CFG<\\/td>\\r\\ndefault.cfg<\\/strong><\\/span><\\/td>\\r\\nthis is a configuration file save is created when you have the GUI save your configuration settings. (See <\\/span>GUI Tutorial<\\/span><\\/strong> for more info below).<\\/span>

    Keep in mind that this cfg file can only be created and used with USB MASS \\/ and Internal HDD -- There is a known bug that affects Internal HDD<\\/strong><\\/span> -- See Internal HDD (Phat PS2 Consoles Only)<\\/span><\\/strong> below for more info about this.

    You can''t use this file for HOST\\/NETWORK method.<\\/td>\\r\\n
    ROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\nbios<\\/strong><\\/span><\\/td>\\r\\nhere in this folder you place the PS2 Bios. It is recomended to use only scph7502.bin <\\/strong>- Google It -- we cannot share it here.<\\/td>\\r\\nROOT\\/bios<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\nmc<\\/strong><\\/span><\\/td>\\r\\nhere in this folder the files epsxe000.mcr<\\/strong> and epsxe001.mcr<\\/strong> exit and they are actually the emulator''s memory cards so you can save your game saves into--this is done automatically when you save your game saving using USB (MASS) \\/ Network \\/ HDD. NOTE<\\/strong>: When you update to a higher version of PS2PXe, be sure to not overwrite this directory, or else your game saves will be wiped out.<\\/span><\\/td>\\r\\nROOT\\/mc<\\/td>\\r\\n<\\/tr>\\r\\n
    MCR<\\/td>\\r\\nepsxe000.mcr<\\/strong><\\/span><\\/td>\\r\\nthis file is inside the mc folder, and it emulates your mc0 <\\/strong>memory card of a PS1 Console so you can save your game save. Game Saves work with USB (Mass) \\/ Network \\/ HDD. NOTE<\\/strong>: When you update to a higher version of PS2PXe, be sure to not overwrite this file, or else your game saves will be wiped out.<\\/span><\\/td>\\r\\nROOT\\/mc\\/<\\/td>\\r\\n<\\/tr>\\r\\n
    MCR<\\/td>\\r\\nepsxe001.mcr<\\/strong><\\/span><\\/td>\\r\\nthis file is inside the mc folder, and it emulates your mc1 <\\/strong>memory card of a PS1 Console so you can save your game save. Game Saves work with USB (Mass) \\/ Network \\/ HDD. NOTE<\\/strong>: When you update to a higher version of PS2PXe, be sure to not overwrite this file, or else your game saves will be wiped out.<\\/span><\\/td>\\r\\nROOT\\/mc\\/<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\nplugins<\\/strong><\\/span><\\/td>\\r\\nthis folder is where you will find plugins <\\/strong>to make the emulator work<\\/td>\\r\\nROOT\\/plugins<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\ncdr<\\/strong><\\/span><\\/td>\\r\\nthis is a folder inside the plugins <\\/strong>folder<\\/td>\\r\\nROOT\\/plugins\\/cdr<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\niop<\\/strong><\\/span><\\/td>\\r\\nthis is a folder inside the cdr <\\/strong>folder.<\\/td>\\r\\nROOT\\/plugins\\/cdr\\/iop<\\/td>\\r\\n<\\/tr>\\r\\n
    IRX<\\/td>\\r\\ncdriop.irx<\\/strong><\\/span><\\/td>\\r\\nthis file is a plugin to make your CD Player<\\/strong> work. See GUI tutorial below<\\/span> to learn how to enter CD Player mode -- note that this is not to play PSX games on Disc, it simply a music CD palyer.<\\/td>\\r\\nROOT\\/plugins\\/cdr\\/iop\\/<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\nspuhw<\\/strong><\\/span><\\/td>\\r\\nthis is a folder inside the plugins <\\/strong>folder<\\/td>\\r\\nROOT\\/plugins\\/spuhw<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\niop<\\/strong><\\/span><\\/td>\\r\\nthis is a folder inside the spuhw <\\/strong>folder.<\\/td>\\r\\nROOT\\/plugins\\/spuhw\\/iop<\\/td>\\r\\n<\\/tr>\\r\\n
    IRX<\\/td>\\r\\nspuiop.irx<\\/strong><\\/span><\\/td>\\r\\n? - not sure what this plugin is for.<\\/span><\\/td>\\r\\nROOT\\/plugins\\/spuhw\\/iop\\/<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\nsnap<\\/strong><\\/span><\\/td>\\r\\nthis folder is where you game screenshots will be stored when you press this combo: press L1+L2+R1+R2+triangle+circle <\\/strong>to save screenshot in snap<\\/strong> folder- always using executable (slesxxxxx) with counter (always checking for files that are already there, so it doesn''t overwrite files if used in multiple sessions). Screenshots are saved in tim2<\\/strong> \\/ TM2 <\\/strong>[PS2] image format. Use Tim Tool<\\/strong> (Google It) to convert the image to JPG, PNG, BMP or other picture format<\\/td>\\r\\nROOT\\/snap<\\/td>\\r\\n<\\/tr>\\r\\n
    lng<\\/td>\\r\\nlang.lng<\\/span><\\/strong><\\/td>\\r\\nthis is the language file. by default it is in English. If you want to change it to your own language, look inside the translations folder and just replace it with one of those. (see below for translations <\\/strong>folder).<\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    Folder<\\/td>\\r\\ntranslations<\\/strong><\\/span><\\/td>\\r\\nthis folder contains other languages (in folders) to use with the GUI version. Just replace the default English lang.lng <\\/strong>in the ps2psxe launch ROOT with the translated one. If you wish to share a language file you create, please let us know, so we can include for next revisions. Look for the PS2PSXe Translation Official Thread<\\/strong> to attach yours.<\\/span><\\/td>\\r\\nROOT\\/translations<\\/td>\\r\\n<\\/tr>\\r\\n
    txt<\\/td>\\r\\n[Requirements].txt<\\/strong><\\/span><\\/td>\\r\\nJust a readme text so you can read.<\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    txt<\\/td>\\r\\nREADME.txt<\\/strong><\\/span><\\/td>\\r\\nJust a readme text so you can read.<\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n
    txt<\\/td>\\r\\nGUI_Readme<\\/strong><\\/span><\\/td>\\r\\nJust a quick tutorial on how to use the GUI version. (see below for a full tutorial of the GUI functions.)<\\/span><\\/td>\\r\\nROOT<\\/td>\\r\\n<\\/tr>\\r\\n<\\/tbody>\\r\\n<\\/table>\\r\\n<\\/div>\\r\\n
      <\\/span><\\/strong><\\/div>\\r\\n
    \\r\\n

    <\\/a>PS2PSXe GUI Tutorial:<\\/strong><\\/span><\\/span><\\/div>\\r\\n

    This tutorial was written by ffgriever.<\\/strong>

    The GUI version <\\/strong>[ps2psxe-gui-pack.elf<\\/strong><\\/span>] supports only CD\\/DVD<\\/strong>, mass [USB HDD]<\\/strong> (multiple, of course) and internal HDD<\\/strong>. The host\\/Network\\/smb<\\/strong><\\/span> support was planned, but I didn''t have time to add it. If you want these, you''ll have to use ps2client, but you won''t be able to do nothing with the GUI..

    !NOTICE<\\/span>!<\\/strong>
    You can get back from emulated game to the GUI by using a combo L1+L2+R1+R2+UP.<\\/strong> -- Also keep in mind<\\/span><\\/strong> that GUI will work only with USB (MASS) and HDD mode<\\/strong>. It will not work<\\/strong><\\/span> with HOST\\/NETWORK<\\/strong> using PS2Client and PS2Link<\\/strong>. You will be able to launch the GUI by using the combo above, but you will not<\\/strong><\\/span> be able to save any settings nor load another game from your Network.

    ONE BIG, FAT ISSUE<\\/strong><\\/span>
    There is a huge bug in initialization code. If the GUI is launched through uLE (maybe some other apps), the pad behaves a little bit weird. The mode button doesn''t work at all, which leads to a problem if a PSX game won''t turn the analog mode on by itself (and supports analog pads). The same for digitize pad option (if it is used, the analog mode is turned off by default, but can - and should - be enabled by the user). There is a simple, temporary solution for this issue. While in main menu, just press select and navigate to the GUI directory, then launch it again. Not the pad will be fully functional. I''m not sure what causes this problems. It doesn''t happen when launching directly from FMCB or through ps2link.<\\/p>\\r\\n


    \\r\\n
    <\\/a>MAIN MENU
    <\\/strong><\\/span><\\/span><\\/div>\\r\\n

    Start Emulation<\\/strong>
    It does exactly what it says.

    If no CD image nor PSX Executable was selected, the PSX internal card manager\\/CD player will be launched (see image below).<\\/p>\\r\\n

    \\"Click<\\/a><\\/div>\\r\\n



    If both CD image and PSX Executable are selected, CD image takes priority. If bios, CD image or executable cannot be opened, appropriate warning will be displayed and emulation won''t start.

    Open cdrom image<\\/strong>
    A simple explorer window will be displayed (see image below). Navigate it and select the cd image you want to emulate. Only full 2352 bytes per sector images are supported. By default only ccd<\\/strong>, cue <\\/strong>and bin <\\/strong>files are displayed (case sensitive!), but pressing R2 <\\/strong>will remove the extension mask and display all files.

    IMPORTANT:<\\/strong><\\/span> It''s crucial that you don''t use \\"spaces<\\/strong>\\" within the folder directories paths and titles of the games. Or else the games will not load. This is important for USB<\\/strong>, HDD<\\/strong>, and also Network<\\/strong>.

    Examples<\\/strong><\\/span>:

    Correct<\\/span><\\/strong>: mass1:\\/ps1games\\/AceCombat2.bin<\\/strong>
    Incorrect<\\/strong><\\/span>: mass1:\\/PS1 Games\\/Ace Combat 2.bin<\\/strong><\\/p>\\r\\n

    \\"Click<\\/a><\\/div>\\r\\n



    Open PSX executable<\\/strong>
    Just as with the above option, an explorer will be launched. By default only files with PSX and psx extensions are being shown. Pressing R2 will
    let you see all the files.

    Configuration<\\/strong>
    Opens configuration screen.

    Hidden Menu<\\/strong>
    If you press SELECT <\\/strong>on the main menu. You can then see all your devices and launch any ELF you have. For example if you wish to return back to uLE, simply fine your BOOT.ELF in the device you keep it in. And also launch any other ELF if you wish.

    L1\\/R1 buttons<\\/strong>
    Scrolls 1 page up or down in the navigation of files.

    L2\\/R2 Buttons<\\/strong>
    Enable\\/Disable the extension filter in the files to show only the required files, or all the files available in a device.

    START button<\\/strong>
    Show credits and info about the emu.<\\/p>\\r\\n


    \\r\\n
    <\\/a>CONFIGURATION MENU<\\/strong><\\/span><\\/span>

    \\r\\n
    \\"Click<\\/a><\\/div>\\r\\n<\\/div>\\r\\n


    System<\\/strong>
    Configures system options.

    Video<\\/strong>
    Configures display and gfx options.

    Audio<\\/strong>
    Configures sound options.

    Input<\\/strong>
    Configures controller options.

    Save default config.<\\/strong>
    Saves current configuration in \\"default.cfg\\" file. If this file is present in the directory the GUI is launched form, it will load it automatically
    at start. It quite helpful if you''re launching from hdd. After IOP reset, the pfs mount-points are not available anymore and since we have no
    information on the real path (partition part is missing), you have to specify the real path in the system menu. Once saved, the GUI will load
    default config at start and will not bug you for the real path anymore \\"\\".

    There is a known bug that affects Internal HDD<\\/strong><\\/span> -- See Internal HDD (Phat PS2 Consoles Only)<\\/span><\\/strong> below for more info about this.

    Load default config<\\/strong>
    Loads a configuration file of your choice. The name may be a little bit misleading, as it can be any configuration you want, not just the default
    config.

    Save game config<\\/strong>
    If per game config is enabled, this option will save a configuration file for a currently selected CD image\\/executable. It will be stored in the
    same directory that the image\\/exe and will have the same name (extension changed to cfg).

    Delete game config<\\/strong>
    Deletes the per game config file, so that the selected game will use current config instead if the saved one.<\\/p>\\r\\n


    \\r\\n
    <\\/a>SYSTEM CONFIGURATION<\\/span><\\/strong><\\/span>

    \\r\\n
    \\"Click<\\/a><\\/div>\\r\\n<\\/div>\\r\\n


    PS2PSXe path<\\/strong>
    Lets you choose emulator path. Necessary if you''re launching from hdd and the path is obfuscated either by fake-host or pfs mount-point. Can be left blank if launching from mass - the path of the GUI will be used by default.

    Select BIOS<\\/strong>
    By default the PS2PSXe is using bios\\/scph7502.bin<\\/strong>. If you want to use a different bios file, this is the option you need to use.

    Per game config<\\/strong>
    This option will let you use separate config for every game. If a file \\"image_name.cfg\\" exists in the same directory as the image, it will be
    loaded at launch and replace the current config.

    The emulator will also use the \\"image_name_0.mcr\\" amd \\"image_name_1.mcr\\" for memory cards (in the same directory that the image file itself).

    This option is not implemented yet.

    Stack pointer fix<\\/strong>
    Fixes some stuff related to stack pointer optimizations (disables some stuff). Should not be needed anymore, but try it if a game crashes.

    Alt. exception handling<\\/strong>
    Uses alternative exception handling method. Should not be needed anymore, but you might get it a chance if a game crashes.

    Loop check<\\/strong>
    Disables most of the automatic libcrypt patching stuff. There is no real need for this until you want to test sub-channel support (it''s not really
    needed, the auto patcher does a great job, there is a chance that it handles pretty much every libcrypt implementation). \\/\\/yup, it an auto
    crack, more or less

    Show FPS<\\/strong>
    FPS, resolution and mode will be displayed at the top of the screen. Might occasionally lead to some additional texture corruption (I was going to fix that, but I forgot about it \\"\\" )

    Interpreter mode<\\/strong>
    Enables interpreter CPU emulation instead of the re-compiler. Terribly slow, but fixes some games. Currently disabled, as some changes in recent versions prevent it from working (should be quite easy to fix).<\\/p>\\r\\n


    \\r\\n
    <\\/a>VIDEO CONFIGURATION<\\/strong><\\/span>

    \\r\\n
    \\"Click<\\/a><\\/div>\\r\\n<\\/div>\\r\\n


    Signal type<\\/strong>
    Let''s you choose the video signal type. The options are:<\\/p>\\r\\n